I disagree with the Sunday Driver for one huge reason. For only 2 points this perk is a must-have. 4 & 5- Always worth considering when making a new character. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. I'm definitely not confident or patient enough to play that character yet, though! You can simply plant a couple more crops to get the same effect. Underweight knocks you down to 8 and is pita to grind. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. To stop crashing all the time, drive slower. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. Comments are on moderation and will be approved in a timely manner. Many months ago I did a list on my top 10 best traits in Project Zomboid. Then you will already have a extra point or two into your category of choice from this. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Not worth 1 extra point. First Aider: also easy 1/5. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. All trademarks are property of their respective owners in the US and other countries. Long-term, these traits can be great for getting some of the good traits. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Because of this, it's an easy +2 point that can go towards a decent positive trait. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. I don't understand why people like it. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Underweight - 6 points. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Great list! My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Points added: +2 About 2 weeks? Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Copyright 2023 Pro Game Guides. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). It doesn't make it trash, but it does make it weaker than many people thought. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Once you get to a normal weight, its 6 free points. You gain a form of 'Brave' after surviving long enough. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Leveling farming is kinda easy, just read a farming book and collect the crops. There really isnt a best build for the game. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. This is honestly a very great perk worth considering, especially for only 4 points. 3- Depends on how you want to play. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Kind of a niche case but worth mentioning. And do they have any negatives that stick forever? Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Pacifist. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. It makes the low speed torque of vehicles almost completely vanish. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. This one will really depend on the type of character you want to play and which version of the game you are playing. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Under the hood . Considering how valuable points are this is a massive waste. I would put Keen Hearing way higher. So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. Organized also increases storage size of backpacks and shelving and whatnot. Play deaf, it's 12 free points. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Always love learning the little quirks like this in the game. Runner: 3/5. Yes. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Only worth taking if you have slow modded vehicles. Finding rare weapons is a chore with this. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. The most expensive traits in the game, but often essential to survival. These two are weird. So even if it was hard to level it would still be bad. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. It's great, I don't know why you think it's bad. While water will shut off during the first month of the game, it's easy to find . It can be rather annoying having a character only stressing out any time you go into a tight. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Reduces sound. Expensive, prevents you from taking slow healer, mostly useless. https://discord.gg/theindiestone, Press J to jump to the feed. Just avoid getting fractures and you will barely notice you have the trait. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). Same thing with under/overweight. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. But let me convince you why pacifist is a good choice. Fitness is essential if you enjoy living. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Here is some of the best negative traits in Project Zomboid. Most persist. This perk isnt working at all as of the time im writing this, so its free points. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. The XP boost to nimble is great, as it levels extremely slowly on its own. Ideally paired with fire officer so you can pick underweight and still keep athletic. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Create an account to follow your favorite communities and start taking part in conversations. Valve Corporation. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. inconspicuous actually sucks. Want an overweight lumberjack? Allows you to detect zombies behind you at a greater distance. If an attack is blocked the damage is simply negated. This is a real challenge to start with and a pain in the ass to raise your fitness. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Prone to illness + outdoorsman somewhat cancel out for +2 points. Expensive, though. Fitness is hard to level. Panic while performing first aid isnt really an issue. It doesnt make your attacks less powerful or anything like this. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Yes good call with the Thin-skinned. I mostly agree with you, with differences probably coming from differences in play style. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Press question mark to learn the rest of the keyboard shortcuts. Horrible. With Sunday Driver, your vehicle will not perform when you need it. However, there are a ton ofboth positive and negative traits to choose from. Being even drowsy drastically reduces your melee damage output. It's entirely unnecessary. Maintenance is great though. I always take wakeful so I have more time for zombie stomping in a day. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Probably gonna go back and alter some things. 142. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} It's an absolutely amazing trait. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Here you will find what we consider the best positive traits to choose in Project Zomboid. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Negative traits give you points back, which you'll need if your occupation puts you in the negative. and the bonus to build times and construction strength are great too. HOWEVER, they can be overcome after a few months making them free points. Take weak stomach instead. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Description - Increases reading speed and takes less time for books. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Don't take it if you're planning on using an axe as a main weapon. Possibly the best perk you can take. Positive traits are available if you have some extra points spare to use before jumping into the game. Can be annoying having to eat so often, though. Project. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. That fire officer + underweight combo is pretty awesome. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Athletic is non negotiable. -2 Fitness, Description: Low strength, low endurance and prone to injury. Claustrophobia on a no sleep MP server is just free points. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Create an account to follow your favorite communities and start taking part in conversations. You can just eat more or less and eventually it will be free points. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. After about a week in-game you wont be struggling from this anymore. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). No brainer. Brave Whenever a zombie performs an attack the player has a chance to block it. Conspicuous: 3/5. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Its that easy. I play with darker nights so Cat Eyes is one that I always take. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} It's only useful to save time and hence make the game slightly less boring. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it.