Cooldown - 120s. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). ) Best build Ymir: Damage (Solo)/Support. [god] => Array [scoreVal] => 4 you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array ( Please keep this in mind while reading. ) Want to support SmiteFire with an ad-free experience? [notes] => If you get frozen, it will hurt. Your biggest advantage over Ymir are your 1 and ult. 1. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). She will win any prolonged fight, so try and be aggressive. ( ( [display_name] => Kuzenbo Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. The issue here is that he provides a lot of support to his team, more than you. Yemoja really can't compete with the damage you can put out if you play him right. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. [url] => ymir - Jorm's breath attack doesn't proc anything, so don't try and use it that way. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. ( You can support us ad-free for less than $1 a month! The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. Required fields are marked *. Array Smite is an online battleground between mythical gods. 1. Both of you do good damage, and this matchup really comes down to your ADC and coordination. But to top it all off, her ice slick thingy procs Jorm's passive. Understand of Jormungandr. I've had a Skadi do more than half my health in a single ability, it isn't fun. Can be upgraded at level 20. ( Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. [god] => Array [god] => Array 1. Please consider supporting us by whitelisting us in your ad blocker! I'll use this section to talk about general things which others might find useful or interesting: ) ) If you two are alone in lane, you might be able to win a boxing match. This effect can only occur once every 8s. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Combo 3: Venomous Haze -> Submerge -> Consuming Bellow -> The World Serpent. Learn Jormungandr's skills, stats and more. Best tip for this matchup, but lots of wards and watch for ganks. You will find builds for arena, joust, and conquest. This consumable deals 20000 True damage to Jungle Monsters around you. [scoreVal] => 3 [notes] => Odin help us. Immune to hard displacement. SMITEFire is the place to find the perfect build guide to take your game to the next level. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. It's good for pen and attack speed. [display_name] => Jormungandr ) ) [god_id] => 85 [god_id] => 6 This relic has 2 charges. Good burst and bleed damage. ) Array Geb out tanks you, no contest. The issue here is that he provides a lot of support to his team, more than you. ) PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This caps at 3 stacks. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. Array [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. ( She can't proc your passive, but she may not have to. Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. You can support us ad-free for less than $1 a month! Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. ) [god] => Array You may still move. Hi-Rez Studios, Inc. All rights reserved. The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. Want to support SmiteFire with an ad-free experience? And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [scoreVal] => 4 ( Please keep this in mind while reading. ) Array Shard Relics can be upgraded to a new Relic once you reach Level 12. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Array [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. The two of you are fairly even in terms of damage output early game, and he cannot ult you. Their Attack Speed is reduced by 25% for the duration. ( ) Want to support SmiteFire with an ad-free experience? ( - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. This can only occur once every 15 seconds. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. Jorm's Solo Current Build. [notes] => Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. - Jorm's voice actor, Kellen Goff also voices plushie Jorm. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Cthulhu and Jorm are both fairly similar in kit. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. - War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. He's obnoxious and you really can't do anything to pressure him. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. ( Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ( (Which is neat and an impressive display of voice acting skill since the two voices are so different) Best Jormungandr build guides for Smite 2023. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. ) When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. [scoreVal] => 4 Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. [god] => Array Essentially, this matchup will be won by whichever ADC is able to stay in lane. Want to support SmiteFire with an ad-free experience? The initial countdown will not start until you leave the fountain. This only affects Monsters on your side of the Jungle. [url] => khepri Would you like to let the author know their guide helped you and leave them a message? During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Please verify that you are not a bot to cast your vote. ( [god] => Array ) This can happen when a God is new or there is a new patch. Cooldown - 130s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Max 50 stacks. Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. Subsequent hits on the same target do half the bonus damage for the next 3s. [display_name] => Terra ) [notes] => This is specifically Fenrir support. Jormungandr. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. Stacks provide 1 Physical and Magical Protection. Max 50 . PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Please keep this in mind while reading. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. [god_id] => 58 [url] => geb PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. You can be reasonably aggressive in this matchup provided your ADC allows for it. Essentially, this matchup will be won by whichever ADC is able to stay in lane. Like a lot of hard matchups, this one is down to your partner in lane. - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. ) Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Smite is an online battleground between mythical gods. [notes] => There isn't much to the mirror match, if you play better, you will win. WE FINALLY FOUND THE BUILD TO MAKE JORM OP - Smite Jormungandr Solo (S9 GM Ranked) 40,696 views Mar 22, 2022 575 Dislike Share SoloOrTroll 5.15K subscribers Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. Heimdallr can, and probably will hurt you with his auto's. ) Instead, he gets Dazed. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. 1. But to top it all off, her ice slick thingy procs Jorm's passive. ) [god_id] => 12 Same god and skin for both teams in All-Out Assault (in a pubs match) 1 / 2. Array Cooldown - 130s. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. Array If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. . Sorry but you don't know what you're talking about. [url] => fafnir Array Your first priority should always be boots, because Jorm is slow to begin with. [notes] => Heimdallr can, and probably will hurt you with his auto's. Array Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. 1. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. While Empowered, Jormungandrs basic attack fires at its fastest rate. This is specifically Fenrir support. It's the n1 item for magical gods in due for a reason. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [display_name] => Xing Tian [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. All rights reserved. Your biggest advantage in this matchup, Ares can't ult you. [notes] => He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). 1. [god] => Array ) Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Your email address will not be published. [display_name] => Anhur Strong and Fast Basic attack damage. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. That being said, experiment with him and see how you like to play him- warrior or full damage. Ganesha will be a rough fight. Can be upgraded at level 15. I want to receive promotions from our partners. Always try buy items with cooldown, if you dont take cooldown you dont do nothing XD. ) PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. 1. This matchup is as dead even as is possible. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Would you like to let the author know their guide helped you and leave them a message? His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. [god] => Array [url] => cabrakan [scoreVal] => 4 Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. First off, lets just be clear here he does hurt early and late game, but so do you. Array Jormungandr is so large that he cannot be affected by Hard Displacement. [god] => Array Ult to escape/ regroup with teammates in need. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. ( [god_id] => 74 [god_id] => 96 If she's paired with someone like Xing Tian, you will die. a lot. Their Attack Speed is reduced by 25% for the duration. Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. ) Array [notes] => Cthulhu and Jorm are both fairly similar in kit. ( He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. 1. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). [scoreVal] => 2 If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation.