They also, while alive, provide a 5+ invulnerable save. So what do I think of the new book? All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Credit: Jack Hunter. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Look, theres atonof content to cover here and weve barely scratched the surface. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Custodes Telemon Dreadnought. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Warhammer 40k . Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Krootcon Down Under Am I getting good at this? The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. There are two wide-reaching rules for marines. Goonhammer and Stat Check are Teaming Up! If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. If there are units that I think are still worth it, Ill note them below. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Otherwise unchanged. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). That makes them kind of losers overall. Im here to talk about CHAOS! The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! They now sit in the Heavy Support slot, and thus need to shine on their own merits. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Venatari Custodians[ CORE]: Woo buddy, am I excited. Imperial Fists Deimos Vindicator Laser Destroyer. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. We are using cookies to give you the best experience on our website. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! All the titans are winners. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Since Veterans have a real use case at the moment, this seems honestly fantastic. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! How many primaris can it transport? Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. Change), You are commenting using your Twitter account. Today we see the new Imperial Armour Compendium up for pre order from Forge World! It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). Hellforged Leviathan Dreadnought. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. It doesnt cost half as many points its dropped from 235 points down to 170. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. With a big laser: cooler. Thunderers go down quite a bit in points, but lose Grinding Advance. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. The good news is, it gained 4 wounds. which get a few tweaks but dont change massively. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. 1 - Imperial Guard and Imperial Navy, Vol. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. It lost the ability to shoot twice. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? Trojans are the other huge loss. All of them can outflank, too even better. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Its great to see all these characters represented still, as a lot are from very old IA books. Leviathan Dreadnought. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Sicaran Omega. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Whirlwind Scorpius. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Grab a brew and paint/chat with us! As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Credits: That Gobbo. Credit: That Gobbo. Relic Contemptor Dreadnought. Someone at Forge World really loves drills. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! On top of that, the -1 to hit these is now just always on, rather than only when they advance. Kind of everything else. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. (LogOut/ The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Acastus Knights! The Imperial Armour Compendium is available to pre-order from Friday. Lets look at how things shake out. Thats especially true because. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. The Thousand Sons appear to get nothing, which sucks. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. First up is the Martial Legacy special rule. While the main gun remained essentially the same, both types of sponsons got a shakeup. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Also, R.I.P. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. How many wounds? The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Ultimately, its a stronger unit, but its still a Lord of War. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. All of these units follow the standard rules for their factions. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Shane: No major rules changes, mostly sweeping points drops. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. These datasheets include. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Goonhammer Reads Science Fiction: Women! All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. All the titans are losers (except the warhound). After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Astraeus! Thats it. Losing the grav rule hurts, especially against potential reserve charges. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. 47.8M . The Las Pulsar is a whole 20 points cheaper!?!?!?! The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. The one sting in the tail here is that hes returned with theSpeedwaaagh! A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Pure upside is the best kind of upside. Credit: Jack Hunter. A nice little boost overall. Only once all shields are down can you start pumping damage into the Titan itself. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. At a high level, you generally see: With that out the way, on to the factions. People! This website uses cookies so that we can provide you with the best user experience possible. Thanks, guys. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Just check out the contents page below! Someone out there was listening, because this was always the fix it needed. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Change), You are commenting using your Facebook account. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Imperial Armour Compendium.
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