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Also links into 2K against crouching opponents, even at max range. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. . GIJ&IK - Desktop. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral.
Character | Guilty Gear -strive- | Arc System Works Going to ignore the Chipp matchup for the time being, apologies in His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Combos into 5H as far as near max range or 2H at close range. 8.5K 30.5K 2.7K . Strategy. Its start-up and travel distance increases the longer S is held. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Just be mindful that Chipp has. I don't understand what makes that matchup positive for Anji. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one.
Guilty Gear Strive Crossword Quiz - By matthewafilippel Test 6P is juiced so if Ram gets 6P happy just slap them.
Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Follow-up knocks the opponent away on hit.
Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. The safest option is attempting to jump out, but it can be predicted and punished. There are a ton of interesting results that can be seen from this. Best Video Games of All Time - Page 70 - Metacritic . Builds 1000 Tension once all damage is dealt. Published on 3 Mar 2023. This page was last edited on 27 February 2023, at 20:20. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. It's way too much work for one person. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner.
GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Low hitting disjoint used to help control neutral. Above her head floats a cracked yellow halo. Thanks to its lack of proration, it is easily Sol's strongest starter. Laskeese 2 yr. ago. All it takes is one bad neutral exchange and that can decide the entire match. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. You should only ever really use air dash in the MU on reaction when you see a whiff. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Wall bounces airborne opponents in the corner. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. You out neutral him but he heavily out damages you. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S.
Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Luckily for you, Ram has an annoying combo and great ways to get in. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Zato-1 - 4.7. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Sol does an uppercut followed by a fiery straight punch. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. For example, although May has the highest average win chance, she isn't number one in this chart. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Data in [] represents values when fully charged. Indicates an entity that exists seperately from the character was spawned. Please take my money Tattie!!!!! The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Worst Match. Sol does a crouching kick, which is his fastest low. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Weird that I'd have them exactly reversed. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. 32. If you let Baiken grab you, she can start to run pressure like. Level which makes it useful to use after a 2D knockdown. How much R.I.S.C. Shorter active window compared to the ground version. Hits slightly behind Sol, allowing it to be used for cross-ups. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Nago's neutral is completely dictated by how much blood he has. . In general, use low-commit moves like your K and P buttons. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames.
Nagoriyuki | Guilty Gear Wiki | Fandom However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. She's really annoying but you can pretty much do things as usual. What are the worst matchups in Strive at the moment? The lower the tier, the weaker the character. Upward swipe that hits overhead pretty quickly. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. The proportion of damage dealt on normal block. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Slow but high reward anti-air that mainly sees use as combo filler. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits.
More than other characters at least. 14 comments. Guilty Gear -Strive-Anji. Overview | Frame data | Matchups | Strategy Return to Top. Hes the best overall balanced character in this game vs the rest of the cast. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Only use this if strike invincibility is desperately needed while in mid-air. Launches opponent on hit if combo'd into. Sol grips the opponent with his fist, detonating it with flames. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn.
Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. This can be caused by crouching, certain moves, and being short. As more players learn the matchup and more characters get . Axl will likely attempt to reset to neutral over extending pressure sequences. Giovanna has red hair and a tanned skin complexion. Best Match. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Blazing!
Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Wall damage in ( ) refers to if opponent is touching the wall. The time before an attack is active including the first active frame. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Vote for tiers. Cannot be special canceled from any move. ), but it's probably time to finally make an exception here. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Sol Badguy; People just love playing as Sol. She's plus for days, but you can find an opening if you're patient.
Guilty Gear -Strive- Sol Vs Sol - YouTube Best Match. Ground bounces on hit, hard knockdown upon landing. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop.